
When a savegame is loaded with the whole party selected, the familiar is not selected.Gorion's Ward will still keep the HP bonus. When talking to the familiar, the option for it to be stored in your pack arises, which guarantees it won't die.The respective thoughts that are given depend on the current chapter of the storyline. In Baldur's Gate II, and in the Baldur's Gate: Enhanced Edition, a familiar might have advice for Gorion's Ward if asked.SPWI123 Find Familiar Where to obtain its scroll Baldur's Gate: Enhanced Edition īaldur's Gate II: Shadows of Amn Sold by Has 100% resistance to fire, cold, and electricity.

Immune to Level drain, sleep, and petrification. Can cast Glitterdust once per day and Glass Dust twice per day. Has 100% resistance to fire and 50% resistance to slashing, piercing, and missile damage. Has 100% resistance to fire and 35% resistance to slashing, piercing, and missile damage. Immune to Level drain, sleep, and petrification.Īcquires 5 points of natural luck in Throne of Bhaal.

Has 30% in Pick Pockets and 99% in Hide in Shadows/Move Silently. Has 15% in Pick Pockets and 65% in Hide in Shadows/Move Silently. Has 75% resistance to fire, cold, and electricity. Has 30% in Hide in Shadows/Move Silently and 50% in Detect Traps. Has 20% in Hide in Shadows/Move Silently and 40% in Detect Traps. Has 75% in Pick Pockets, 40% in Hide in Shadows/Move Silently, and 20% in Detect Traps. Has 50% in Pick Pockets, 25% in Hide in Shadows/Move Silently, and 20% in Detect Traps. Immune to Level drain, sleep, and petrification.Ĭan cast Mirror Image and Invisibility, 10' Radius once per day. Immune to Level drain, sleep, and petrification.Ĭan cast Mirror Image once per day.

Death with a -1 penalty or be rendered unconscious for 2 turnsĬan cast Blur once per day. If the familiar dies, the caster loses those 4 Hit Points (putting him back at 12), loses 1 point of Constitution permanently (which may cause additional Hit Point loss), and takes 4 damage.Ģ attacks per round at 13 THAC0 for 1d3 damage, The imp summoned has 9 Hit Points, so the caster gets a bonus of 4 Hit Points. Also when a familiar dies, the caster loses 1 point of Constitution PERMANENTLY.Įxample: A Mage has 12 Hit Points and casts Find Familiar. However, the caster must take care to treat his familiar well, for if the familiar should die, the caster loses the bonus Hit Points and half the familiar's Hit Points again as damage. The caster receives half the familiar's total Hit Points (rounded down) as bonus Hit Points. The wizard has an empathic link with the familiar and can issue it mental commands. The creature is always more intelligent than others of its type (typically by 2 or 3 Intelligence points), and its bond with the wizard confers upon it an exceptionally long life. (Note: This spell may only be cast by the protagonist.) A wizard can have only one familiar at a time, and he has no control over what sort of creature answers the summoning, if any at all come.

A creature acting as a familiar can benefit a wizard, conveying its sensory powers to its master, conversing with him, and serving as a guard/scout/spy as well. This spell enables the caster to attempt to summon a familiar to act as his aide and companion. Note: This is one of the few spells that has different stats for all three games.
